MP1st

Dreams 2.44 Update Outside for Create Mode TLC No. 2 on May 4

Media Molecule released the Dreams 2.43 patch today, and this update is for changes made in Create Mode TLC No. 2 and more! Check out the full Dreams 4 May update patch notes below.

Dreams 2.44 Patch Notes Update | Dreams May 4 update patch notes:

In September 2021 we released a set of updates focused on the Dreams Create Mode, introducing a range of exciting changes and improvements to our suite of creative tools. Since then, we’ve thrown Halloween extravaganza, and we’ve released Ancient Dangers – A Bat Tale, held the third annual session of Impys and much more! Now it’s time to set our eyes on build mode again! We’ve got everything from new calculator options, new FLECK type (really!) to new tools, new widget, and so much more! It’s the good stuff.

There is a lot going on in this update, so settle down and prepare to be informed and excited. Oh – and please remember to give the in-game tooltips a good read, because if we explained everything in detail here it would be text on the wall, and no one wants that.

There are also some live streams available, where relevant particles give you the slimmest on all these new games!

As always, if you run into any issues – or have any questions – let us know on social media or via the Dreams forums.(Opens in a new tab).

New and improved tools!

  • New time and date tool [Sensors & Input] – Reveal the current time and date IRL, you say? Why for sure! Pair it with new mods in the Sun & Sky gadget to locate the sun in your creations! Find out more in our edit mode guide.

A video showing the new time and date widget.
  • to improve sun and sky instrument [Cameras & Lighting] – New page of adjustments to allow you to control the position of the sun with the new time and date widget.

A video showing the improved Sun & Sky gadget.
  • New wide calculator [Logic & Processing] Do you need to perform arithmetic operations with more than two values? Now you can! This kid can have up to 10 entries! Find out more in our edit mode guide.

Video of the new wide calculator tool
  • Improved calculator [Logic & Processing] – We’ve added piles New operations on the calculator, including two completely new pages with trigonometric and vector operations!

New and improved tools!

  • A new tool for baking resurrected [Assembly/Tools] The things emitted are temporary, right? Not anymore! This new tool takes emitted objects and traps them in your landscape, making them permanent! Find out more in the Edit Mode Guide entry.

Video of the new Bake Emitted tool.
  • Improved detail adjustment tool [Assembly/Tools] Do you know the Sculpture Detail tool? Well, it has been renamed. why? Because now it works on panels too, reducing the number of spots to save heat! Find out more in the Edit Mode Guide entry.
  • Improved cloning tool [Assembly/Tools] – Two improvements!
    • Want a live clone but forgot to run Live Clone? We got you! Use + on a clone to make it alive after the fact!
    • Are you looking for Live Clone visuals a lot? Use the new toggle switch in the context menu to turn it off/on!
  • Improved microphone recording sync on timelines [Animate/Mic; Sound/Sound Recorder] Tired of re-timing the manually recorded audio for your creations? Those days are gone! Stamp a microphone on the audio or animation timeline, record your audio, and it will sync to the music/animation in the timeline! There’s even counting in!
    • Note: We can’t account for everyone’s individual home setting, so we also give you a new My Preferences setting to handle any input lag. Aren’t we just the best? You’ll find it under Voice/Voice Input. Twist this slider to compensate for any latency in the microphone.

New and improved mods!

Features a bag All-new audio tweaks For the audio stuff…

  • New widget – [Distortion page] This new type of distortion gives you a delicious loofah effect like an old school video game or a sci-fi movie. WL.
  • new legato disc [Pitch page] – Love you some legato? Previously you could only do this during a performance, but now you can apply it to existing sounds!
  • New Disc Switch [Pitch page] Want higher quality transmission than coarse and fine adjustments? This literally picks the highest/lowest notes from the sample library, as if you had moved the notes manually in a Piano Roll!
  • New Octave Jitter Disc [Granular Randomisation page] – Randomly arranges octave changes to get a thick, cloud-like texture.

And another amazing pile Modified goodies…

New I/O values ​​are displayed on disk [Input/output tweaks] – Digitizers were used to know what exactly is being entered and stopped? It will never happen again! I/O adjustments now display the values ​​you are going to/from in the tweaks menus!

Video showing the new I/O values.
  • New Luma Noise Tweak [Outer Properties page on sculptures] – Turn off/on the built-in color contrast of sculpt spots, giving them a smoother, more uniform look. If this is your jam.
  • New Camera Blocking Mode [Collision Labels page on sculptures] – The camera keeps you frustrated? You can now choose a mode to control how a sculpture blocks the third person camera – dynamic, never and always.

Video about the new camera blocking mode.
  • New minimum scene size [Settings page on Text/Dialogue Text/Number Displayer] – Set the minimum text size set to In Scene, so that the text is not too small to be read regardless of camera distance.

Video showing the new minimum scene size for text

New Easy Transfers!

  • NEW Convert to drawing [Context Menu] – Do you want to know what this wonderful statue would look like as a painting? Select it and press Convert to Panel. Ta dah!

Video of the new Convert to Painting menu.
  • NEW Convert to FK / Convert to IK [Context Menu] – Made an animation FK() and wish it was IK()? Or maybe the other way around? Select it and tap Convert to IK or Convert to FK. Finished!

Video of the new switch Convert to FK / IK.

Brand New Flick!

New opaque square spot [Paint Mode] – For the first time in the history of dreams (Dreamstory? Probably not…) there is a new FLECK! we I know! It’s a clean, sharp, and opaque square! No more misty water!

An image showing the new opaque square spot type.

New arrival opportunity!

New color blindness filters [Show/Hide Menu] Many people suffer from some form of color vision deficiency, and gaming can be very frustrating for them. New Show/Hide filters let you preview how your creations might look for people with different forms of color blindness. You can even adapt to the severity! Try them out and make your creations more comprehensive. Find out more in the introduction to the edit mode guide.

New boot image!

Our Matt Bergasse (aka mBergs) has created an amazing new shoe image to delight your eyeballs. Looks like he was planning something to do with the new calculator functionality and that’s how it evolved! Look at it and be happy.

Image of the cool new boot screen from Matt Bergasse (mBergs).

Other improvements and bug fixes

  • Improved animations/keyframes for more tools
    • More tools will now be recorded if you interact with them while using Action Recorder or the main window.
  • fixed variable range
    • We’ve added two fixes to Scope tweaks on variants based on feedback. Scope will now be ignored if a variable is set to persist in dream; The scale dial will not turn gray when a variable rate is set to Get.

That’s it for this patch. Stay tuned for more here at MP1st, including future updates for Dreams.

Source: Dreams Docs

2022-05-04 12:51:07

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