A hadith has been entered in IGNThe competition for the financing of independent developers, Rogue Jamraised eyebrows due to its clear visual resemblance to the Nintendo 2019 Switch Edition of The Legend of Zelda: Link’s Awakening. In response, many try to provoke some kind of controversy, as if this is not the way art has worked since the dawn of mankind. fact weakThe game in question looks great.
The mighty power of money IGN Somehow he turned IDF into a reality TV show. Rogue Jam is a hugely sponsored series of videos in which a group of industry characters – including Reggie Fils-Aimé – judge unsigned games in development, aiming to secure a deal with publisher Rogue. In the final episode, they decided on an audience award, with audiences at one point apparently voting for their favorite games from a selection, creating four final games from which the panel would choose only one.
Within all this over-productive and bewildering creation, he is Zelda-looks similar weakand her partner, Sohail Ghayami. The whole episode presents an annoying confusion when you ask unknown independent developers to convince industry figures they would otherwise ignore, so IGN can sell ads for Galaxy Racer. (Be sure to check out 26:36, when the music for “DUH-DAH-DUUUUUN” plays after Reggie’s most casual comment about a game called Cold Fortunewhere the show is cast into fictional commercials.)
Although the name sounds like someone was trying to remember that former Facebook social site, this is actually a game that instantly looks a lot like the remake of Link Awakening. Thanks to the committee, they don’t owe the game to its visual similarity to the 2019 remake of the Switch, but in fact focus more on issues that are challenging and of course how it will differentiate itself from its inspiration. (Although Reggie oddly requires that this specific game be “something…the player will say cool, that’s something new, not at all what you’ve done before.”)
However, others responded much less than kindly. multiple Locations be He conveyed the story through the lens of angry fans, with words like “rip-off” in their titles. while, IGN Frame the entire episode around feeling her presence should Bringing up some controversy here: In a cold opening, Reggie declared, out of context, that when a game looks too similar, “society can be tough.” “Shameless Reproduction” And “Shameless Zelda clone. “
This is the trick, and the audience’s reaction is hostile. “They are seeking a lawsuit in oblivion,” reads one response on Twitter.
“Imagine using words like reminder and inspiration when discussing what amounts to outright plagiarism,” says another, before lashing out and lamenting the state of modern gaming journalism.
All this speaks of a very strange lack of understanding of art history. The art, since the first Neanderthals to put paint on a cave wall, has been a process of copying. Only in the last 100 or so of the past 64,000 years has humans decided that this is an inherently wrong action.
If anything, it’s talking about a completely successful brainwashing of an entire genre by the copyright industry. Instead of celebrating that someone else is able to create something that sounds like something we once loved, we jump toward accusations of a crime, toward declarations that the individual who makes some artwork will be happily and rightly squashed by the giant corporation that did something similar first.
The thing is, simply put, it’s not a plagiarism to copy an art style, and even in our age of wealthy musicians successfully claiming ownership of arranging musical notes, you still wouldn’t be able to sue someone for making a game similar to yours. “Steal” the assets, and then certainly, the lawyers get rich. But create a simulation, and you’re good. Which seems to make people deviate from “Call the police!” to, “Well, it’s morally wrong then, isn’t it?”
Except, choose any artistic period and you will see the exact same thing, and indeed this is celebrated. Picasso and Braque did not sue Metzinger, Léger, Gleizes, and Delaunay for “ripping up” Cubism. Michelangelo and del Sarto did not issue cease-and-desist notices of Mannerism. Art copies art, always, and always will.
what makes weak The most interesting thing is that the husband and wife development team has taken over connection“s awakeningAs a basis for different kind of games. Gh Miami describes it as much more than metroidvania in its approach, with an intriguing twist that it would require real-world research to solve some of the in-game mysteries.
I would argue that this should be encouraged! In fact, I think it should go further. I’ve always thought that one of the saddest aspects of modern game design is that AAA developers have spent hundreds of millions creating unusual and expansive worlds, only to be eliminated after one game. Let people “plunder” this world, making their toys inside it. Let the industry be the field in which people freely and joyfully share their art, whether by letting go of it, or encouraging others to learn from it, to imitate it, so that they can then develop it and find their own personal style. One, then, copied by others!
In any case, weak Went to win the vote not only from IGNIts audience (at the lowest profit margins) but also the audience of the four industry arbiters, which means that creators get $50,000 to put into development. So, despite the framing by IGNand that for others writing about it, this was a triumph to share, to be inspired!
It’s unclear from the video how much Rogue is involved in the game, and we’ve contacted them to ask about it, and if they fear a response from popular Nintendo.