The following Mita headset has a secret superpower

The following Mita headset has a secret superpower

Hello and welcome to Protocol Entertainment, Your guide to the gaming and media industries business. On Thursday, we got the scoop on some of the advanced mixed reality features of the upcoming Meta VR headset, codenamed Cambria. Also: Sonos launched a voice assistant, and Napster is back!

The following Mita headset has a secret superpower

Meta is poised to make virtual reality feel even more real: The company is announcing the general availability of its Presence Platform today, which allows developers to integrate better hand tracking, voice interaction, and video traversal into their apps.

Transit basically turns a VR headset into a mixed reality device By integrating virtual reality images and live video images from the real world. For now, those efforts are largely focused on the Quest 2, whose indoor tracking cameras only provide a faint, gray view of the world. But it’s clear that pushing the Meta into mixed reality is also part of the device’s future roadmap, which includes a high-end VR headset called Project Cambria that the company will release later this year.

I briefly tried the pre-release version of Cambria this week After getting a more comprehensive demo of mixed reality into the current generation of Quest 2. I haven’t had a chance to check out Cambria in depth, and have only been able to try out one mixed reality demo (The World Beyond, which is being released for Quest 2 next week), but Even those few minutes were enough to convince me that Cambria’s Mixed Reality is some kind of secret superpower.

  • The Cambria’s improved image sensors allow you to see the real world in colour, which is a huge improvement over the Quest’s gray look. The picture is still unrealistic, but it is beginning to feel less dissonant. Think more decent quality home videos, not The Blair Witch Project.
  • The new image sensors also have a much higher resolution than those on the Quest 2. Meta has not yet shared the full specifications for the Cambria, but Mark Zuckerberg told me during the chat following the demo that the sensors have a resolution three times that used in Quest 2.
  • “There is a good roadmap to getting that higher over time,” Zuckerberg said. “We will continue to press for that.”
  • Color and high resolution not only improve the passing experience for Cambria wearers; It also helps the device itself in understanding the world.
  • This includes separating individual things from others, which is key to integrating our real-world surroundings into mixed reality experiences. While Quest may have seen three objects lying on top of each other as one large dot, Cambria may in fact be able to detect a clearer boundary.
  • “Once you bring the color in, you can start to separate things,” said Prabhu Parthasarathy, Reality Labs product manager.

Cambria will be all about work use cases at launch, Zuckerberg told me that adding a better transit experience is a big part of making working in VR more natural.

  • Cambria is the first in a series of devices that Meta is looking to sell to businesses and knowledge workers. “I think there will be a proper device to work with, which will eventually happen [be] “A laptop or a workstation alternative,” Zuckerberg said.
  • By the end of the decade, a headset like this might be the main device we work with every day, and the combination of the real world, screens and virtual things will be key. “You’ll be able to see your desk, snap your fingers, and raise your screens,” Zuckerberg said.
  • In this mixed reality future, working remotely will feel more like being in the same room with your co-workers, thanks to the ability to bring 3D avatars into transit view of your home office. “That feeling of being there is something you really can’t get with any other technology today,” Zuckerberg said.

Meta wants to make virtual reality look more natural, The chromatic passage is part of a broader strategy that also includes incorporating your hands and your voice. It all depends on hardware improvements for the Cambria and future headphones.

  • The Quest did not have a dedicated depth sensor, and instead used the camera’s built-in sensors to calculate the depth sensing. “It’s kind of a hack,” Zuckerberg admitted. “In Cambria, we already have a depth sensor.” The Cambria will use an infrared display for active depth sensing.
  • The demo I tried using manual tracking instead of controllers, and it allowed me to “twist” things simply by making a gripping motion.
  • Zuckerberg said manual tracking on the Quest has exceeded the company’s expectations, and that Meta is doubling down on this input method for future headphones.
  • “With the development of Cambria and hardware, we now have a complete sensor architecture that will be more optimized towards the hands. You will just have better hardware support for that,” Zuckerberg said.

– Yanko Rutgers

Sonos launches its own voice assistant

Sonos prepares to take on Alexa and Google Assistant: The company announced its own voice assistant Wednesday. Sonos Voice Control will be available on the company’s speakers in the US early next month, with plans to launch in France later this year.

Sonos Voice Control will mainly focus on music Search and playback, as well as control Sonos speaker systems. The Assistant is also different from Alexa and Google Assistant in that it never uploads any audio to the cloud, but processes everything on the device instead.

  • This is key to winning over people who have so far moved away from voice assistants, said Greg McAllister, senior director of voice experience at Sonos.
  • Roughly half of the Sonos speakers it sells aren’t used for this purpose, according to McAllister.
  • “Over and over again, when we talk to our customers, they express their privacy concerns,” he said.

Sonos also highlights interoperability issues that has plagued the industry for a long time. At launch, consumers will be able to run Alexa and Sonos Assistant on the same device and summon them with a specific alert word.

  • Google has long resisted this kind of voice interoperability, so people won’t be able to use Sonos Voice Control and Google Assistant on the same headset.
  • At the same time, Sonos also has to stay away from playing favorites using voice commands, especially since the company also runs its own music services.
  • To do this, Sonos asks people to set their favorite music service in its app; If none is set, it defaults to the most used service, and considers other services as fallback options.
  • This is especially noteworthy because Sonos Voice Control won’t work with every service at launch: the voice assistant is able to send queries to Sonos Radio, Apple Music, Amazon Music, Deezer, and Pandora, but it doesn’t work with Spotify yet.

“We are working on making them a part of Sonos Voice Control,” David Leroy, Sonos Audio Experience Manager, promised, without providing additional details.

– Yanko Rutgers

A version of this story first appeared on Protocol.com. Read it here.

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in other news

Shortage problems in console industry chips. Console makers are bemoaning the ongoing supply crunch for semiconductors, and are attributing lower-than-expected device sales in earnings this week to persistent component issues. “No end in sight,” were the words of Nintendo President Shuntaro Furukawa.

EA and FIFA disintegrated. Electronic Arts and FIFA are not renewing their licensing contract after the extension period expires next year, ending their three-decade gaming partnership. EA will rename the EA Sports FC series.

The CEO of Ubisoft is trying to dispel takeover rumors. Ubisoft CEO Yves Guillemot told investors Wednesday that his company “has everything it needs to remain independent,” regarding recent rumors that the company has been attracting takeover offers from private equity firms.

Nintendo plans to succeed the Switch. Nintendo believes it has at least two more years of life in the Switch handheld, but the company said the move to a new generation of hardware was a “major concern”, given the past bugs that have surrounded the Wii and Nintendo DS.

TelevisaUnivision acquires Spanish-language streaming service. US-based streaming service Pantaya will help Univision build its ViX+ service, which is supposed to launch later this year.

Apple may restructure its Services business. The company is considering reorganizing the business with a greater focus on broadcasting, according to Business Insider.

Another game studio consortium, in Croatia. Game developer reports that Croatian developer Gamechuck is the latest studio to have its own consortium after employees signed an agreement late last month. Similar efforts to standardize US quality assurance labs at EA’s Activision Blizzard and BioWare have met with resistance.

Google is making a tablet again. The company introduced the new Pixel tablet at the I/O developer conference, but people won’t be able to buy it until 2023.

Napster is back again

You know what they say about cats: No, it’s not because they are smarter than dogs, but multiple lives are all one thing. This also appears to extend to cat-based startups, as Napster demonstrated this week. The former file-sharing network is set to appear as a Web3-focused music service in the coming months.

Previous iterations of Napster include everyone’s favorite source for MP3s; A legal, never-before-launched music service owned by Bertelsmann; A streaming service owned by the CD software maker Roxio; Same service, but owned by Best Buy; a European branch of the American music service Rhapsody; A modified version of Rhapsody was available to American consumers as well; And most recently, part of a British start-up looking to build immersive live music experiences.

If you do the math, this means that Web3 Napster will in fact be the seventh and possibly the last iteration before the brand finally fades into oblivion. Watch out before you cross the road, kitten!

– Yanko Rutgers

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Ideas, questions, tips? Send it to Entertainment@protocol.com. Enjoy your day, see you tomorrow.

An earlier version of this story stated that cats have seven lives. In some cultures, that’s the number! However, it varies globally, so we updated accordingly on May 12, 2022.



2022-05-12 14:01:05

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