Final Fantasy XIV 6.11a update patch notes

Final Fantasy XIV 6.11a update patch notes

Final Fantasy XIV Version 6.11a update is now available. You’ll find all the fixes and balance changes headed to Square Enix MMO in the latest Final Fantasy XIV Update here on this page.

Final Fantasy XIV Version 6.11a features a set of balance changes to the PvP battle system, with the effect of the changes several seasons, including Bard, Machinist, Dancer, Black Mage, Summoner, and more. in another place, Final Fantasy XIV Version 6.11a eliminates automatic checkouts after 30 minutes of inactivity and will now match Crystal tier players with Diamond 3 or higher in Crystalline Conflict.

Final Fantasy XIV Version 6.11a also packs in the fixes for nearly a dozen issues, including descriptions, PvP, and more. check file Final Fantasy XIV 6.11a patch notes below for all details.

Final Fantasy XIV 6.11a update patch notes

battle system

PvP

Gunbreaker

a job Modify
Raw split Increased damage and healing effectiveness from the additional effect is not mercilessly changed from 10% to 20%.
Relentless Rush Added bonus effect “Reduces damage taken by 25%”.

cool

a job Modify
powerful shot Base potency increased from 3000 to 4000.
Imperial Arrow Potency increased from 3000 to 4000.

Mechanical

a job Modify
exercises Potency increased from 9,000 to 10,000.
The potency under the influence of the analysis was increased from 18,000 to 20,000.
bioblaster Damage increased over time on impact duration from 9 to 12 seconds.
saw Potency increased from 10,000 to 12,000.

dancer

a job Modify
honed dance Added the additional effect “Reduces damage taken by 20%”.
Fan dance Potency increased from 4000 to 5000.

black mage

a job Modify
shooting The duration of the Astral Fire II effect has been increased from 15 to 30 seconds.
Blizzard Umbral Ice II effect duration increased from 15 to 30 seconds.
Explosion Potency increased from 12,000 to 16,000.
Barrier strength increased from 12,000 to 16,000.
paradox Now conduct a charged with a maximum of two charges.
night wing The Half-Sleep Effect now also reduces movement speed by 50%.
The duration of the half-asleep effect has been reduced from 4 to 3 seconds.
The duration of the sleep effect was reduced from 4 to 3 seconds.
Fire IV The transmission time has been reduced from 1.92 to 1.44 seconds.
The duration of the effect of Astral Fire III has been increased from 15 to 30 seconds.
glow The transmission time has been reduced from 1.92 to 1.44 seconds.
Increased damage to primary target from 8000 to 12,000.
Blizzard IV The transmission time has been reduced from 1.92 to 1.44 seconds.
Umbral Ice III’s effect duration increased from 15 to 30 seconds.
freeze The transmission time has been reduced from 1.92 to 1.44 seconds.
Increased damage to primary target from 8000 to 12,000.
soul echo Now grants Apocatastasis, which reduces damage dealt by 20% for 15 seconds.

summoner

a job Modify
fan current Potency increased from 6000 to 8000.
The effectiveness of windstorms has been increased from 3000 to 4000.
Radiant Aegis Damage reduction increased from 10% to 20%.
Barrier strength increased from 8000 to 10000.
Buster mountain Potency increased from 2000 to 4000.
inspiration Potency increased from 3000 to 6000.

Red Mage

a job Modify
corps corps Damage reduction changed from 20% to 10%.

Mine

a job Modify
benefit side The effectiveness of the basic treatment was increased from 4000 to 5000.
The maximum treatment efficacy was reduced from 12,000 to 10,000.
* The help text for patch 6.11 was wrong, stating a base strength of 4000 and a maximum strength of 8000.

crystal struggle

When registering for a match in Crystalline Conflict, players at Crystal level can now be matched with Diamond level 3 players (with one Rising Star) or higher.

Final Fantasy XIV 6.11a Update – System

Players will not be automatically logged out after 30 minutes of inactivity.

* This applies to all areas, including the skin.

Final Fantasy XIV 6.11a Update – Issues Solved

The following issues were addressed.

  • An issue when playing as a Commander in PvE where the power of the Holy Spirit and Holy Circle did not increase when the player had one stack of Requiescat.
  • An issue where the description of the Warrior’s action in PvP mode fails to notice The initial shriek fails to notice the effectiveness of the initial render and the Chaotic Hurricane during the effect of the internal release.
    *This is a description issue only. Work is working as intended.
  • There was an issue when playing as a machine gunner in PvP where describing certain actions after performing a Continuation during a Junction Healer effect failed to notice that their healing effect range is 15 yalms.
    *This is a problem with descriptions only. The procedures are working as intended.
  • An issue where the description of the action ninja PvP Three Mudra failed to notice the action changes to Meisui during the effect of the Three Mudra.
    *This is a description issue only. Work is working as intended.
  • There was an issue where trying to perform a Wanderer’s Minuet’s PvE action multiple times in quick succession prevented players from queuing for another action to execute.
  • An issue where the barrier effectiveness listed in the description of the Bishop Autoturret’s PvP mechanic was incorrect.
    *This is a description issue only. Work is working as intended.
  • An issue where the terminal trigger described the PvP Action, PvP Action, Honing Dance, and Wildfire PvP mechanic, they failed to notice that their attack radius was 5 yards.
    *This is a problem with descriptions only. The procedures are working as intended.
  • PvP issue where the additional effect of the redmage action falsely increased the healing potency of breaking the Southern Cross max.
  • Other minor text issues were also addressed.

Various other issues were also addressed.

Final Fantasy XIV Now available for PC, PlayStation 4 and PlayStation 5. Learn more about this latest release Final Fantasy XIV Update Head over to the official website here.

2022-05-24 15:27:44

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